

This can be accomplished by placing a command module or docking port in the middle of the rocket. For this reason, "wobble" can be largely eliminated by controlling the vessel as close to the CG as possible. This means that large rockets that tend to wobble out of control during flight do so because the SAS sees the tip (where the command module usually is) rotating and assumes the entire vessel is spinning this fast. The PID control is applied to the vessel's rotational velocity at the command point. The SAS functionality found within command modules and standard SAS units use only PD, with no I, and thus do not lock the heading of the vessel. This is supposed to dampen the action of the S.A.S module and prevent overshoot, as well as dampening any accelerating turn or roll. So the faster the ship is going "into" the spin, the harder the S.A.S. module takes the angular acceleration of the ship into account and tries to apply a force against it. Since the summed integral value is set to zero when SAS is turned on, the controller will attempt to lock the vessel's heading to whatever it was when SAS was turned on. Since the integral of speed is position, this corrects the vessel's heading (angle is the integral of angular velocity). module increases the corrective force the longer the ship is off-target. In other words, the faster the ship is spinning, the harder the module tries to correct the spin. module applies a turning-force that is proportional to the speed of rotation. The PID is applied to the vessel's angular velocity, not its heading. system, which stands for “Proportional, Integral, Derivative”. ASAS however is simply either there or not you can not add multiple units to increase its effect. The SAS and ASAS are controlled together, as ASAS adds heading control to the standard SAS rotation dampening.Īll command pods offer a small amount of SAS torque, and you can add to this by adding more SAS units to the craft. The current state of the SAS system is shown by a light on your navball. You can turn the system on and off with the T key and temporarily invert the state by holding the F key (for example, if SAS is on, holding F will turn it off, and releasing F will turn it back on).

The ASAS will keep returning your vessel to upright so you can focus on steering without worrying about falling over. Turn on SAS while facing straight up (relative to the surface) and then use the arrow keys to fight the ASAS and kill lateral motion. Since ASAS also controls heading, it can be extremely useful for lander missions. This can be useful when trying to make slow movements or fine adjustments. You can control the ship while ASAS is on, but the inputs are additive so the SAS may fight you. ASAS does not perform integration on roll and thus will not attempt to correct for it. You can see it functioning by looking at the bottom left-hand corner and watching the pitch and yaw twitch around. This torque appears to be under control of the pilot even when SAS is turned off.ĪSAS directly runs your ship controls as if it were pressing the "qweasd" keys, and thus affects control surfaces and engine gimbal. Testing shows that ASAS units exert a small amount of torque. This torque is not available to the command unit for control authority and is only active when the unit is turned on.Īlthough ASAS says that it does not exert any force, this is not true. SAS units exert torque to stop vessel rotation.
